Michael Rivero-Game Producer
Experience
Game Producer
Avatar UX
- Leads end-to-end game production from concept to global launch, managing cross-functional teams and aligning design, development, and QA using agile workflows.
- Coordinates roadmaps, sprint goals, and stakeholder feedback while optimizing tools and processes to boost scalability, compliance, and player engagement.
Chapter Leader
Unreal Engine Community PHL
- Established strong partnerships with academic, government, and technology sectors in organizing and facilitating workshops, lectures, and meetups of both industry professionals, start-ups, and students with interest in using the Unreal Engine. Secured partnership with De La Salle University, Association of Computer Science Schools (ACSS), Philippine Schools, Universities, and Colleges Computer Education and Systems Society (PSUCCES) in formulating a series of Unreal event and workshop activities.
- Facilitate and initiate a series of workshops and meetups designed for both intermediate and beginner level audiences interested in technical art, design, creatives, and of course, the Unreal Engine.
Senior Executive Manager
Metaverse Continuum Business Group - Accenture
- Headed the Metaverse production team from ideation, pre-production, optimization, and final production of metaverse interactive worlds for clients like Meta, Microsoft, Best Buy, and internal operations and business group of Accenture. Outputs focused on mixed reality, virtual reality, augmented reality, and extended reality mixed with generative AI technology.
- Led the development of 3D developments in the field of vehicle product designs, industrial machine prototypes, generative AI 3D, interactive marketing, simulations, and digital interactive solutions.
Senior Producer
Starloop Studios / Magic Media Inc.
- Led AAA game development across a diverse range of platforms, including mobile, Xbox, PlayStation, metaverse environments, ensuring seamless integration of advanced technologies, coordinating large multidisciplinary teams, and driving the successful delivery of high-quality gaming experiences that met industry standards and client expectations.
- Produced and led the creation of compelling game pitch proposals for clients, successfully securing new projects by showcasing innovative concepts and strategies, while simultaneously fostering and strengthening long-term client relationships through effective communication and a deep understanding of their needs and goals.
Game Art Lecturer (Part-Time)
De La Salle University
- Consistently rated 4.5 (Very Satisfactory) by the De La Salle University Testing and Evaluation Office board in providing quality teaching and mentoring to the students of College of Computer Science, Department of Software Technology.
- Provided comprehensive lectures and effective experiential learning to college students in subjects like 3D art production for games, technical art for developers and artists, business development in the interactive industry, market research, game branding, compliance, product roadmap planning, finance management, and project management.
Executive Producer
Sectorsix Studios
- Led the development of mobile and desktop digital apps, formulating comprehensive product roadmap strategies and overseeing financial planning, including CapEx, OpEx, and revenue projections.
- Spearheaded the creation of an AI-powered entity using GPT-2, GPT-3, and Blenderbot technology, while also driving the design and implementation of detailed monetization strategies for application projects.
Creative Director, Producer, Studio Head
Artmiker Studios
- Leads high-level production for international clients, managing timelines, creative approvals, and cross-functional collaboration across game development, editorial content, and multimedia outputs. Oversees milestone planning, quality assurance, and remote coordination with internal teams and external partners, ensuring successful B2B project delivery from pre-production through live launch.
- Delivers creative and editorial services including entertainment-focused articles, game production support, and branded content. Maintains strict adherence to each client’s voice, tone, and guidelines while optimizing content for SEO, performance metrics, and platform-specific standards.
Game Producer
Play’N GO
- Played a key role in refining and optimizing the product development lifecycle, integrating feedback loops and iterative improvements to enhance the creative visual impact, user experience and performance of gaming products.
- Managed the coordination between creative teams and certification bodies, ensuring that all game content adhered to industry standards and received necessary approvals for market release.
Senior Manager
Synergy88 Digital
- Monitored the development of outsourced AAA game projects, ensuring top-tier quality across platforms while driving innovation and consistency in visual execution, and within the technical standard specs specified by the client.
- Led business development initiatives by pitching new product ideas, animations, mocap tech and 3D content solutions to clients, effectively integrating these creative projects ensuring successful delivery through both in-house and outsourced teams.
Head – Project Management, Apps and Game Development
ABS-CBN Corporation
- Oversaw the full lifecycle development of mobile apps and games, ensuring each project met ABS-CBN’s digital strategy goals and provided compelling user experiences across multiple platforms.
- Received multiple prestigious awards, including the PANAta Marketing Effectiveness Award, Anvil Awards, and Asia Tambuli Awards, in recognition of outstanding achievements in mobile app development and digital innovation.
Head – Design
ABS-CBN Corporation
- Led the visual design team in creating compelling digital content, ensuring all projects aligned with ABS-CBN’s brand and strategic goals, while maintaining high standards of creativity and innovation.
- Implemented quality control processes and mentored creative designers, fostering a culture of excellence that contributed to the team’s success in winning industry awards like the Anvil Awards and Asia Tambuli Awards.
Project Director, Art Director – Design
American Discovery
- Managed the full development cycle of a prototype MMO game, from pre-production through post-production, ensuring the project adhered to the established vision and technical standards.
- Authored key project documents, including the Game Design Document and Technical Art Design Document, while mentoring the development team to maintain high levels of creativity and technical execution.
Art Department Head
Kuju Entertainment
- Led the Art Department in the production of AAA game titles, ensuring high-quality visual assets across multiple gaming platforms while maintaining rigorous industry standards.
- Developed and implemented a quality control system and training programs to enhance the skills, productivity, and overall excellence of the art team.
Art Department Head
Matahari Studios
- Directed the creative department in producing AAA game art, using agile methodology to maintain high-quality standards and optimize workflow efficiency.
- Provided art direction and developed training programs to enhance the skills of the creative team, ensuring consistent visual and technical excellence in all art assets.
Industry Experience
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Experienced in Media and Entertainment, Information Technology, Education, Automotive, and Manufacturing.
Business Area Experience
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Experienced in Product Development, Project Management, Quality Assurance, Marketing, Production, and Sales.
Summary
Game Producer with a strong foundation in AAA console, mobile, and desktop gaming, with proven expertise producing cross-platform titles across Xbox, PlayStation, and PC. Also experienced in online real-money gaming with a focus on user engagement and compliance. Extensive experience in developing and executing business strategies, including product pitches, roadmaps, monetization designs, partnerships, revenue projections, CapEx, OpEx, outsourcing management, project management, community management, and marketing. Proven track record of successfully leading remote teams to deliver complex digital products, from video games to digital solutions, resulting in numerous awards, recognitions, and significant revenue growth. Passionate about crafting immersive gaming experiences for players worldwide—especially across console and desktop environments.
Skills
Visualizations
Usability Design
2d/3d Art
3d Modeling
Texturing
Rigging
Animation
Digital Sculpting
Concept Art
Technical Art
Art Illustrations
Video Game Art
Game Design
User Interface
Visual Effects
Creative Art Direction
Metaverse
Augmented Reality
Virtual Reality
Mixed Reality
Interactive Entertainment
Pc Desktop Games
Social Games
Mobile Games
Console Games
Motion Capture
Partner Management
Client Relationships
Business Development
Operations Management
Leadership
Team Building
Strategic Planning
Skills Development Strategy
Product Management
Digital Marketing
Conversion
Monetization
Outsourcing
Co-development
Departmental Management
Localization
Seo
Agile Scrum
Cross-disciplinary Team Management
Release Management
Live Game Operations
Community Management
Competitive Analysis
Data Analytics
Qa
Game Design Feedback
Risk Planning
Critical Thinking
Project Management
Training Plan And Modules
Generative Ai – Artificial Intelligence
Maya
3d Studiomax
Blender
Unreal
Unity
Microsoft Mesh
Torque
Game Salad
Haneolsoft
Substance Painter
Substance Designer
Spine
Adobe Xd
Indesign
Photoshop
Premiere
After Effects
Zbrush
Mudbox
Marmoset
Speedtree
Corel Painter
Illustrator
Character Animator
Motionbuilder
Houdini
Arnold (Maya)
V-ray
Adobe Animate
Final Cut Pro
Gravitydev
Bananascrum
Jira
Asana
Basecamp
Slack
Perforce
Subversion (Svn)
Freedcamp
Monday.com
Notion
Ms Project
Canva
Excel
Powerpoint
Google Slide
Google Sheets
Power Bi
Google Analytics
Meta Ads
Google Ads
Figma
Stable Diffusion
Midjourney
Cinema 4d
Coreldraw
Git
Miro
Quixel
Mari
Procreate
Krita
Audacity
Audition
Ms Teams
Confluence
Clickup
Lucidchart
Zoom
Google Meet
Hootsuite
Mailchimp
Wix
Salesforce
Camtasia
Surveymonkey
Google Forms
Kanban
Arnold
Cinema 4d
Octane Render
Nuke
Arkit
Arcore
Mixamo
Lumion
Sketchup
Godot
Terragen
Youtrack
Gaia
Pixplants
Toonboom
Languages
Education
Far Eastern University
Advertising · Bachelor of Fine Arts · 4.6
Certifications & licenses
Certified Scrum Product Owner (CSPO)
Statistics
Experience
Global Experience
Expertise
Qualifications
Profile
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