Unity Experts in Germany
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Meet FRATCH Experts in Germany, who have recently used Unity
Daryoosh Dehestani
Last position:
FP&A Data & AI Architect at Epta Group
Scope: Embedded as FP&A Data & AI Architect within the Finance function of a major European refrigeration manufacturer, leading the transformation of manual, fragmented financial reporting into an automated, governance-driven intelligence platform. Driving the shift from Excel-based controlling to structured data architecture, Power BI analytics, and AI-assisted financial operations.
Financial Data Integrity & ERP Governance
- Initiated and led GL vs. subledger reconciliation investigations, identifying and resolving structural mismatches between General Ledger and subledger data that had gone undetected prior to engagement
- Conducted asset analysis to identify items missing from General Ledger postings, surfacing gaps in fixed asset tracking and period-end completeness
- Validated SAP reports, establishing baseline data quality standards for Finance team consumption
- Established systematic SAP data validation framework ensuring ongoing integrity between ERP postings and downstream reporting outputs
Finance Reporting Transformation
- Designed and implemented a structured Transformation Project approach for converting manual Finance reports into fully automated processes
- Created and owns the Data Reporting Audit Log; a centralized tracking system capturing report owners, stakeholders, data sources, manual effort estimates, and automation opportunity scores across the Finance function
- Mapped the full reporting landscape identifying quick-win automation targets and strategic Power BI migration candidates
- Actively reducing manual Excel and PowerPoint dependency across FP&A workflows; replacing point-in-time snapshots with live, governed data models
Power BI & Analytics Enablement
- Introduced and presented Power BI as the strategic reporting platform to Finance leadership, building internal buy-in for the BI transformation roadmap
- Designed initial Power BI architecture aligned with SAP, Salesforce and Oracle data structures and FP&A reporting requirements
- Established report ownership, governance documentation, and data lineage standards enabling sustainable self-service analytics across the Finance team
Transformation Infrastructure & Collaboration
- Configured and deployed Jira as the transformation project management hub, establishing structured sprint workflows, backlog management, and progress visibility for Finance IT initiatives
- Proposed and initiated a dedicated FP&A Communication & Transformation Hub, a structured cross-functional forum aligning Finance, IT, and business stakeholders around the reporting transformation roadmap
- Positioned the Finance function as an active driver of data governance and digital transformation within the broader organization
Outcomes
- GL/subledger reconciliation gaps identified and investigation framework established within first two weeks of engagement
- Data Reporting Audit Log deployed; first structured inventory of Finance reporting landscape in company history
- Power BI transformation roadmap presented and approved by Finance leadership
- Jira-based project governance live; Finance transformation now tracked with full sprint visibility
Technologies: SAP FI/CO · Power BI · DAX · SQL · Excel (advanced) · Power Query (M) · Power Automate · VBA · Jira · Microsoft 365 · SharePoint · Salesforce (Sales Data) · Oracle HCM · Python
Ajay Chodankar
Last position:
Software Engineer & Cloud AI Developer at TANGILITY GmbH
Built Python-based AI microservices and integrations for an AEC/VR Unity-based SaaS app, focusing on LLM/VLM capabilities, retrieval-backed systems, RESTful APIs, containerized deployment, and an automation microservice for the CAD-to-Unity pipeline.
- Developed a custom Hybrid A* based algorithm in C# to simulate hospital scenarios and detect early-stage design conflicts from collision/spatial data and generate structured reports.
- Solved and automated the time-consuming problem of converting CAD files to usable Unity environments with a custom-engineered and real-time pipeline using a ZeroMQ-based communication layer to distribute workloads across multiple processes and achieve real-time performance.
- Built a Dockerized FastAPI pipeline for CAD-to-Unity automation, combining vision-based object matching, image embeddings, and precomputed metadata to automatically map CAD objects to Unity behavior scripts, assign properties, and reduce repeated AI inference calls.
- Created documentation and examples to help technical users understand, configure, and extend the AI automation pipeline.
Alexander Bromberg
Last position:
Senior Data Engineer at RWE AG
Architected and maintained data products for renewable energy operations, covering wind turbine, grid-meter, and weather data. Built scalable ETL/ELT pipelines in Azure Databricks using Delta Lake (bronze/silver/gold layers) and processed data in various formats, including structured and semi-structured data. Contributed to a data quality framework supporting table and column documentation, outlier detection, and completeness metrics across all datasets within a data product. In addition, implemented a DORA KPI Databricks dashboard used across all data products. Optimized CI/CD processes in Azure DevOps to streamline deployment across development, test, and production environments.
Technology stack: Azure Databricks, PySpark, SQL, Delta Lake, Unity Catalog, Azure Data Lake, APIs, Dremio, Azure DevOps, YAML, Git, Databricks Workflows, Application Insights, Terraform, OpenAI API, Codex, LLM-assisted workflows
Vladimir Filatov
Last position:
IT Consultant at ITZBund
- ITSM consulting, analysis and optimization of IT capacity with BMC TSCO / BMC Helix
- Drafting "Governance guidelines for operational capacity management"
Marina Kornilova
Last position:
Independent Software Developer at LILARAUM
- Independently designed, developed, published, and maintained mobile games for iOS and Android.
- Implemented application architecture, gameplay systems, UI, monetization, analytics, and platform integrations.
- Managed the complete release lifecycle, including testing, store publication, production monitoring, and iterative improvements based on analytics.
Hendrik Wagner
Last position:
Software Test and Maintenance Support at Anton Paar ProveTec GmbH
- Add/create test specifications
- Conduct regression tests
- Conduct release tests
- Analyze Jira tickets
- Identify software defects and fix them with C#
Marco Lindner
Last position:
Senior IT Consultant | Cloud Data Engineer | Infrastructure Architect at Hannover Rück SE
Built an enterprise data lakehouse platform on Azure Databricks
Developed production data pipelines and governance structures
Implemented private cloud infrastructures using Terraform
Introduced modern CI/CD standards in Azure DevOps
Implemented secure IAM and governance concepts
Developed scalable PySpark and Delta Lake frameworks
Supported self-service analytics and data product approaches
Provided architecture and platform consulting for enterprise data initiatives
Built a central DataHub architecture for insurance data
Integrated multiple subsystems into a lakehouse platform
Introduced data governance and data lineage
Supported modern analytics and reporting standards
Optimized data delivery for business and analytics teams
Sergei Minkov
Last position:
Program Manager / Program Lead (Contractor) at Telefonica
Program Manager for a radical architecture and IT transformation program (RAITT) reshaping the applications landscape (i.e. cloud transformation) and operating model into agile organisation.
- E2E readiness towards mass-market business division covering demand, delivery, test and roll-out phases
- Driving Telefonica internal teams and external system integrators to ensure delivery on time and in quality in adherence to defined processes
- Management of risks, issues and dependencies on program level
John Stuppan
Last position:
Software Engineer at Self-employed
Fullstack development for IT service providers and SMEs. Focus on .NET backends and React frontends, plus automation and scripting.
Typical projects: component-based web applications, migrating legacy code to C#, PowerShell automation in enterprise environments, B2B integrations. From requirements analysis to production.
Stack: C#/.NET, React, TypeScript, Python, Node.js, PostgreSQL, AWS, Azure, Docker. Independent, remote, EU-wide.
Markus Kunkel
Last position:
Senior Full-Stack Engineer / Cloud Systems Architect at Bernd Linder
Self-employed since 2008 in planning, developing, and supporting custom software, web, and system solutions for clients as well as my own projects.
Complete technical implementation of projects — from requirements analysis and architecture to programming, release, maintenance, and further development.
Development of database-driven web applications, customer portals, admin interfaces, ordering processes, user and permission management, and custom backend functions.
Design and development of REST APIs, webhooks, microservices, and interfaces to reliably connect different applications and external services.
Implementation of numerous smaller services and automations for data processing, monitoring, notifications, recurring tasks, and technical business processes.
Development of Telegram bots with the Telegram Bot API, including automated notifications, user interactions, status queries, and control of technical workflows.
Programming native Android applications in Java as well as developing my own games and interactive applications with Unity.
Development, extension, and modernization of existing PHP, Java, JavaScript, and MySQL applications, including error analysis, performance optimization, and adaptation of grown codebases.
Setup and support of Linux-based server environments with Apache and Nginx, as well as management of databases, domains, DNS, SSL certificates, email services, access rights, and backups.
Development of browser-based automations with Selenium for data collection, checking, and processing of recurring workflows, reducing manual steps and making processes more reliable.
Independent implementation of complete platforms and web projects, including devpraxis.de, hq-smm.com, and socialboost24.com.
Many years of technical project support with responsibility for troubleshooting, maintenance, further development, documentation, and stable operation of production systems.
Quick onboarding into existing applications and unfamiliar codebases to analyze technical problems in a structured way and implement practical, long-term maintainable solutions.
Direct coordination with clients, clear explanation of technical topics, and independent implementation of agreed requirements.
By combining software development, automation, and system administration, many tasks can be handled completely from a single source, which reduces coordination effort, technical dependencies, and processing time.
Lukas Gloor
Last position:
Happy Metal
- Concept, design, architecture and full-stack development of end-user and back-office application
- Automated CI/CD pipeline with Docker and GitLab
- Advanced image optimization, Google Places and automated route calculation with Google Routes
- Development with Nuxt, Vue and Node
- Technologies: TypeScript, Vue, Nuxt, Node, Postgres, Sharp, Google Places, Drizzle, Telegram, Docker, GitLab, GitLab CI/CD, REST, PNPM, Vite, Tailwind, SCSS, HTML
Stefan Wimmer
Last position:
Architect/Software Developer at Global Logistics Support GmbH
Task
- Further development of a new ERP system with Blazor
- Creation of e-invoices in the XRechnung and ZUGFeRD formats
- UI/UX design Client-server system
- Windows 11 Technology
- Microsoft .NET 9, Git, Azure DevOps, ASP.NET, MSSQL, Blazor Programming languages
- C#, MVVM Development tools
- Microsoft Visual Studio .NET 2022 Database
- MSSQL Industry
- Other
Kacper Kowalski
Last position:
Author
Seqnaut and Sycosm (WIP) – Embedded Audio DSP & Synthesis Platform
- Embedded audio DSP framework — synthesizers, effects, drum machines; modular audio graph
- Sequencing: PianoRoll, StepGrid, MasterClock; 8-voice polyphonic synth; CLI + OSC
- Transient Detector — dual-envelope adaptive threshold, guitar attack detection
- Hardware: Teensy 4.1, custom AFE design tapping BOSS GX-100; MIDI FX integration
Label: C++23, C, Python, CMake, FreeRTOS, Teensy 4.1 (ARM Cortex-M7), Teensy Audio (Stoffregen), DaisySP, I2S/SAI, OSC, MIDI
Melanie Taylor
Last position:
Founder and Game Director at MELLOW Games UG (haftungsbeschränkt)
I won the "serious games funding" from the state of NRW in Germany at the end of 2023 for my game Blueberry. This gave me the chance to put together an international team of freelancers for programming, art, animation and audio. I developed the complete UI and UX as well as level and narrative design for the game, implementing the UI in Unity in close collaboration with my programmer. Blueberry will be released on Steam, Xbox, PS5 and Switch on 28th May 2026.
Manuela Hofmann
Last position:
Chief Financial Officer (CFO) / Chief Information Officer (CIO) at Intelligent Fluids GmbH - SmartChem (SMAC)
Development and implementation of a long-term financial strategy in cooperation with the board and other executives
Responsibility for budgeting, financial forecasting, and liquidity planning
Monitoring the company's financial performance and identifying risks and opportunities
Defining core financial principles
Developing strategies to optimize business processes
Improving or implementing management information systems
Leading financial communications, maintaining relationships with shareholders and investors, and overseeing internal audit
Personnel management and general services
Designing a financial, controlling, and reporting system for the company
Ensuring the accuracy and completeness of all financial reports and documents
Compliance with all legal and regulatory requirements in finance
Leading the finance team and coordinating with external auditors and tax advisors
Managing off-balance-sheet transactions (acquisitions, mergers, divestitures)
Cash management and financing administration
Maintaining third-party relationships with bankers and auditors
Monitoring and validating company controlling (planning, budget, reporting, data analysis)
Preparing and managing annual financial statements, accounting, management reports, Federal Gazette filings, and support for auditors
Handling legal and tax matters
Preparing financial business plans for the parent company and future subsidiaries
Consolidating results
Coordinating due diligence and financial audits
Implementing effective financial controls and procedures
Optimizing financial processes and systems to increase efficiency
Assessing investment opportunities and risk management strategies
Preparing studies on industrial and financial investments
Liquidity management
Developing a comprehensive IT strategy to support company goals
Ensuring the security and integrity of all IT systems and data
Responsibility for selecting, implementing, and maintaining IT infrastructure and applications
Monitoring compliance with all IT policies, regulations, and standards
Identifying and managing IT risks and security threats
Working with internal and external stakeholders to ensure that IT systems meet business requirements.
Discover over 15,000 top freelancers
Statistics of experts using Unity
Aggregated from the professional profiles of matched freelancers.
Experience
18 years
Position duration
3.2 years
Positions per freelancer
12
Top business areas
Product Development, Information Technology, Project Management
Top industries
Information Technology, Manufacturing, Education
Certification focus areas
Information Technology, Product Development, Business Intelligence
Bachelor's degree or higher
95%
Master's degree or higher
58%
Doctorate
9%
Certifications per freelancer
2
Most common languages
English, German, French
Speak two or more languages
100%
Based on our profile pool as of 30 Aug 2026.
Daily rate distribution
The chart shows how the daily rates of freelancers in this technology in Germany are distributed, based on recent contracts on our platform. Each bar covers a rate range — its height shows how many freelancers charge within that range.
Average rates of experts in Germany using Unity
Rates are based on recent contracts and do not include FRATCH margin.
The average daily rate is the mean of all daily rates from recent contracts of comparable freelancers on our platform.
The median daily rate is the middle value of all daily rates — half of comparable freelancers charge less, half charge more. Unlike the average, it is barely affected by outliers.
Calculated based on our freelancers’ daily rates as of 30 Aug 2026. Actual rates may vary depending on seniority level, experience, skill specialization, project complexity, and engagement length.
About the technology
Unity in practice
Unity is a real-time 3D engine used to build games, interactive training, product demos, AR and VR experiences, and simulation tools. Companies choose it when they need one codebase to ship across desktop, mobile, web, and headsets. It is also known as the Unity engine or Unity 3D.
What specialists deliver
- Gameplay systems and scene logic
- UI, input, animation, and camera flow
- Mobile, PC, console, and XR builds
- Editor tooling and content pipelines
- Performance tuning for frame rate and memory
Ecosystem and tools
Strong Unity specialists work with C#, the Unity Editor, package management, version control, and build automation. They understand prefabs, ScriptableObjects, asset import settings, physics, and shader workflows. For larger products, they also coordinate with backend APIs, analytics, and live content updates.
When companies bring in freelancers
Freelance support helps when a project needs a fast prototype, a short-term specialist for a new platform, or extra hands for a release. It also fits when an internal team needs help with complex rendering, XR interaction, or a messy project that needs refactoring. In Germany, this often works well for hybrid teams with English working files and local stakeholders.
What good experts look like
A strong Unity professional writes clean C# and keeps systems modular. They test builds early, profile often, and avoid scenes that break under load. They also know how to balance visual quality, platform limits, and maintainable project structure.
Common use cases
- Mobile games and live service content
- Training and simulation software
- AR product visualisation and VR walkthroughs
- Interactive kiosks and installations
- Internal tools with real-time 3D scenes
Frequently asked questions
Not sure where to start with Unity? These answers cover the essentials.
Unity is used to build real-time 3D products such as games, training simulations, AR demos, VR experiences, and interactive product visualisation. It is a common choice when a team needs the same project to run on several devices with one shared codebase. That makes it useful for both customer-facing products and internal tools.
Unity is often chosen for fast iteration, broad platform reach, and a large C#-based workflow. Unreal Engine is usually preferred for high-end visual fidelity, while Godot is attractive for smaller or more lightweight projects. The right choice depends on the product, the target devices, and the team’s existing skills.
A strong Unity specialist usually knows C#, version control, profiling, and build workflows. Depending on the project, useful adjacent skills include shader work, mobile optimisation, backend API integration, and XR interaction design. For larger products, experience with asset pipelines and release automation is also valuable.
A Unity project does not need to be large before external help makes sense. Teams often bring in specialists when they need a prototype, a technical review, a platform port, or help fixing performance and stability issues. The key is to define the deliverable clearly so the freelancer can focus on the right part of the stack.
Most Unity work can be done remotely because the core tasks happen in the editor and in source control. On-site time can help for workshops, motion capture sessions, hardware testing, or tight collaboration with product and design teams. In Germany, many companies use a hybrid setup and choose based on the project phase.
Look for shipped Unity projects that match your platform and complexity, not just polished visuals. Ask how the specialist handled performance, scene structure, build issues, and cross-platform bugs. Good evidence includes clear ownership of features, stable releases, and practical explanations of trade-offs.
Yes, Unity is widely used for mobile, VR, AR, and simulation products because it handles real-time interaction well. It is especially strong when you need one project to adapt to different screen sizes, input methods, or headset targets. The best fit depends on how heavy the visuals are and how much custom rendering is required.
Before starting a Unity engagement, freelancers should ask about target platforms, performance goals, asset readiness, and the state of the existing project. They should also clarify who owns design decisions, how builds are tested, and whether there are backend or content pipeline dependencies. Clear answers early prevent rework later.
The average hourly rate of freelancers in Germany who have used Unity in their recent projects is 92 €, which corresponds to a daily rate of about 732 € based on an 8-hour working day.
Of the freelancers in Germany who have used Unity in their recent projects, 95% hold at least a Bachelor's degree, 58% hold at least a Master's degree, and 9% hold a doctorate.
On average, freelancers in Germany who have used Unity in their recent projects have 18 years of professional experience, with a single engagement typically lasting around 3.2 years.
The most common languages among freelancers in Germany who have used Unity in their recent projects are English (100%), German (95%), and French (15%).
The most common industries among freelancers in Germany who have used Unity in their recent projects are Information Technology (87%), Manufacturing (43%), and Education (39%).
The most common business areas among freelancers in Germany who have used Unity in their recent projects are Product Development (92%), Information Technology (91%), and Project Management (54%).
Main locations of FRATCH Experts, who have recently used Unity
Our freelancers and interim experts are at home across the DACH region — available on-site in the major business hubs or fully remote. Choose a location to discover matched specialists, local market insights and up-to-date availability.
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Munich