Melanie Taylor-UX/UI Designer
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Experience
Founder and Game Director
MELLOW Games UG (haftungsbeschränkt)
I won the "serious games funding" from the state of NRW in Germany at the end of 2023 for my game Blueberry. This gave me the chance to put together an international team of freelancers for programming, art, animation and audio. I developed the complete UI and UX as well as level and narrative design for the game, implementing the UI in Unity in close collaboration with my programmer. Blueberry will be released on Steam, Xbox, PS5 and Switch on 28th May 2026.
UI/UX Designer
ProTechnology GmbH
At ProTechnology, I had full responsibility for the complete design cycle of our social media content creator apps, from first user stories to pixel perfect development handover. I developed and created wireframes, mockups, low and high fidelity prototypes, user flows in Figma and gave design presentations in English and German. I also supported the product owner with project management tasks and business development by using relevant KPIs to make design decisions.
Product Designer
Articy Software
- Articy:draft* is one of the most powerful narrative design tools currently available in the games industry. As a product designer, I was responsible for creating a holistic user experience from a narrative game designer's point of view and cater to the user's needs for features such as game variables, collaboration and workspace layout of the software. Building on my many years of experience as a game artist / designer and using software such as Figma, Photoshop and Illustrator, I was able to advocate for the user's needs in the context of the development team, lead user interview workshops and hold internal feature presentations.
Narrative Design and Writing
5Lives Studios
Holistic writing of narrative design document for survival adventure game Windbound - Brave the Storm as well as additional in-game writing.
Founder and Creative Lead
Mellow Games
I first founded Mellow Games in Brisbane, Australia, where I created first prototypes for Blueberry, a story-based platformer about the journey through a woman's mind from birth to death. I got the Screen Queensland prototype grant for the game in November 2018. Building the foundation for the game required strong technical skills, building levels in Unity, conceptualizing and creating all characters and levels in Adobe Illustrator, game design documentation, player testing and interviews, game concept and structure design, writing and art direction as well as briefing and feedback sessions with all team members.
Lecturer in Game Art
BTK University of Art and Design
Lecturer in game art for Bachelor's degree course Game Design at BTK University of Art and Design.
Lecturer in Game Design
Leuphana Universität Lüneburg
Giving workshops for Digital Media major on game design (English language). Lectures about the basics of game design and creating, developing and presenting high concepts.
Co-Founder, Business Manager and Lead Artist
Osmotic Studios
Responsible for full art direction and supporting writing for UI-based game Orwell - Keeping an Eye on You and Orwell - Ignorance is Strength. Management of freelance artists and project management. Further responsibilities included business development and publisher pitching.
Freelance Graphic Designer
Companions Corporate Publishing
Layout designs and photo retouching for multiple corporate clients, including Otto GmbH.
Sales and Editorial Assistance
Friedrich Oetinger Publishing
Sales and editorial assistance for online platform Onilo.de containing animated children's books. Responsible for customer relationship management, mainly consisting of elementary school teachers.
Assistance of Managing Editor
Financial Times Newspaper Germany
Writing of teasers and articles, newsletter writing, editing and management of print production process.
Industry Experience
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Experienced in Media and Entertainment, Information Technology, and Education.
Business Area Experience
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Experienced in Product Development, Information Technology, Project Management, Sales, Research and Development, and Operations.
Skills
- 12+ Years Of Full-Time Experience In Software/Game Development.
- Holistic Ui/Ux Design Skills, Working With Component Libraries In Figma, Detailed Technical Documentation.
- Strong Experience Working Closely In Collaboration With Developers, Discussing And Solving Design Problems With Implementation In Mind.
- Basic Coding Skills, Especially In C#.
- Active In Game Design Communities, Given Multiple Talks About Ux Design And Technical Tools.
Languages
Education
University of Applied Sciences Hamburg
Master of Arts (MA) · Time-based Media - Games · Germany
Hochschule Niederrhein
Bachelor of Arts (BA) · Graphic Design · Krefeld, Germany
Statistics
Experience
Global Experience
Expertise
Qualifications
Profile
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Actual rates may vary depending on seniority level, experience, skill specialization, project complexity, and engagement length.
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