Charly Preisig-UE5/ Unreal Engine - Technical Designer, Combat Designer, Gameplay Experience Designer
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Experience
Freelance Technical Designer
Cold Symmetry
Mortal Shell 2 🎯
- enemy & boss combat
- partly player abilities & mechanics
Technical Designer
Cold Symmetry
- enemy & boss combat: creating a satisfying combat experience in every aspect, readable animations, impacts, AI behavior, haptic feedback, etc.
- partly player abilities & mechanics: working with a colleague on the player abilities to create satisfying & creative weapons, abilities and combat feel
- Designed, implemented, and optimized gameplay mechanics in Unreal Engine 5 while working cross-functionally with different departments to develop reusable, user-friendly, and performant systems
Co-founder
Invariant Games
Co-founded and managed a 5-person indie development team, taking ownership of gameplay programming, AI, and VFX
Unreal Engine Developer
Hamburg Innovation GmbH
- Help building mechanics & haptic feedback for an immersive Virtual Reality experience
Industry Experience
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Experienced in Information Technology and Media and Entertainment.
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Experienced in Product Development and Information Technology.
Summary
I specialize in creating engaging and satisfying gameplay experiences, with a strong focus on enemy and boss combat design, AI behavior, and overall combat feel. Experienced in collaborating with multidisciplinary teams to develop creative player abilities, readable animations, impactful feedback systems, and high-quality interactions. Proficient in designing, implementing, and optimizing reusable, user-friendly, and high-performance gameplay systems in Unreal Engine 5.
For my current project, Mortal Shell 2, to get the combat and gameplay feel, please watch the Mortal Shell 2 - Gameplay Reveal Trailer (a separate portfolio will follow after the game's release)
Skills
Unreal Engine 4&5:
Blueprints, Gameplay Mechanics, Game Design, Gas, Vfx, Ai, Combat Design, 3rd Person, Haptic Feedback, Multiplayer, Vr
Technical Understanding & Problem Solving
Overview And Coordination Of Projects
Constant Expansion And Exchange Of Knowledge
Creativity To Create Unique Experiences
Computer Languages: C++, C#, Html, Css, Java, Javascript
Game Engines: Unreal Engine 4 + 5, Unity
Content Creation: Houdini, Photoshop, Adobe Premiere Pro, Indesign, Substance Designer
Office: Ms Word, Excel, Powerpoint, Pages, Openoffice
Management: Miro, Trello, P4v, Ugs, Sourcetree, Github
Languages
Education
HAW Hamburg
Master of Arts · Zeitabhängige Medien / Sound & Vision – Games - sub-course Games · Hamburg, Germany
Technische Hochschule Nürnberg Georg Simon Ohm
Bachelor of Engineering · Media Engineering · Nuremberg, Germany
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