Unity Experts in Berlin
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Meet FRATCH Experts in Berlin, who have recently used Unity
Marina Kornilova
Last position:
Independent Software Developer at LILARAUM
- Independently designed, developed, published, and maintained mobile games for iOS and Android.
- Implemented application architecture, gameplay systems, UI, monetization, analytics, and platform integrations.
- Managed the complete release lifecycle, including testing, store publication, production monitoring, and iterative improvements based on analytics.
Hendrik Wagner
Last position:
Software Test and Maintenance Support at Anton Paar ProveTec GmbH
- Add/create test specifications
- Conduct regression tests
- Conduct release tests
- Analyze Jira tickets
- Identify software defects and fix them with C#
Sascha Bach
Last position:
Professional Development at Career Break
Intensive upskilling program to expand into fullstack, AI, and accessibility - preparing for freelance Angular/React projects with Next.js, Redux, and LLM integration.
Key achievements:
React - The Complete Guide (incl. Next.js, Redux): Comprehensive course on React Hooks, Redux Toolkit, React Router, Next.js App Router, React Server Components, Form Actions (React 19), authentication, unit testing, TypeScript integration, and fullstack apps with HTTP requests.
Practical Prompt Engineering Masterclass: Hands-on masterclass on prompt design, chain-of-thought, few-shot prompting, and LLM optimization for AI-powered frontend features like accessibility checks.
Understanding TypeScript: Deep dive into TypeScript types, interfaces, generics, and integration with React/Next.js for type-safe, scalable codebases.
Design Thinking: Methods for user-centered design, ideation, prototyping, and iteration - applied to accessible UI/UX concepts.
Web Accessibility Training Course WCAG 2.1 & 2.2 Compliance: Detailed WCAG 2.1/2.2 guidelines, BFSG requirements, audit techniques, ARIA widgets, and screen reader testing for compliant Angular/React applications.
New skills: Next.js, Redux, TypeScript, prompt engineering, WCAG, design thinking.
Andrej Becker
Last position:
Lead UX Design Engineer at Journexx GmbH
- Leading, designing, and developing the UX and UI strategy and implementing it for the platform
- Creating style guides and design systems in Figma
- Creating a generic end-to-end layout structure for big data cockpits in Figma and Sass (CSS, design tokens)
- Workflows, wireframes, user research, and rapid prototyping
- Preparing and facilitating workshops and discoveries
- Integrating designs and layouts into existing frontend templates
- Prototyping (low-/mid-/high-fidelity) of various apps for journalists and publishers
- Developing showcases for iOS and Android, design thinking, qualitative and quantitative user testing, and A/B testing
- Frontend development in close collaboration with design teams
- Active change management in the publishing and journalism sector and with stakeholders
- Company-wide communication and info hub for teams
- Raising awareness and getting buy-in for digitalization and new products
- Creating concepts and designs for gamification elements on the platform
- Convincing major industry players (e.g., WAN-IFRA) about new concepts and revenue streams
- Developing new cloud-native apps and revenue strategies
- Preparing and creating various materials for change processes
- Creating presentations, mini-apps, and info materials to support change campaigns
- Leading a total of three teams
Marco Rodriguez De Paz
Last position:
Fullstack Developer at Artificial Intelligence/LLMs
- Built a portfolio website using Vue 3 implementing dynamic pages responsive UI components.
- Integrated OpenAI ChatGPT API for interactive AI content generation.
- Handled API requests and media management via Cloudflare, enabling efficient communication and asset delivery.
- Vue.js
- Vuetify
- C++, WPF
- Debian
- Matlab
- MySQL
- PostgreSQL
- Tailwind CSS
- Cloudflare Workers
- GitHub Actions
- Node.js
Nico Heine
Last position:
Internship at Lumbago Interactive UG
- Encompassed game design, system design, level design, story writing, and world building.
- Crafted creative and engaging game and level concepts.
- Developed level designs and compelling narratives.
- Delivered high-quality player experiences.
- Researched and analyzed market and competitive data to identify trends.
- Created marketing materials for company-owned social media channels.
- Proficient with Godot, Unity, and Unreal Engine.
Ismail Ouf
Last position:
3D Visualizer at Accenture Song
- Materialization and switching of accessory scenes.
- Fixes to technical scenes.
- Motorcycle models building.
Mustafa Zein
Last position:
Independent IT management consultant at Zeinworks
- Project leadership in agile IT projects
- Leadership coaching
- Product Owner & Business Analyst
Mark Wernsdorfer
Last position:
Independent IT/AI Consultant at Freelance
- IT consulting, coaching, and implementation with a focus on AI
Tobias Wehrum
Last position:
Unity Developer (Playing History) at Freelancing
- Development of a screen reader compatible audio guide and a 2D game for use in a museum context.
Discover over 15,000 top freelancers
Statistics of experts using Unity
Aggregated from the professional profiles of matched freelancers.
Experience
16 years (Germany: 18 years)
Position duration
1.9 years (Germany: 3.2 years)
Positions per freelancer
8 (Germany: 12)
Top business areas
Product Development, Information Technology, Research and Development
Top industries
Information Technology, Media and Entertainment, Professional Services
Certification focus areas
Information Technology, Product Development, Project Management
Bachelor's degree or higher
100% (Germany: 95%)
Master's degree or higher
56% (Germany: 58%)
Doctorate
11% (Germany: 9%)
Certifications per freelancer
2
Most common languages
English, German, French
Speak two or more languages
100%
Based on our profile pool as of 30 Aug 2026.
Daily rate distribution
The chart shows how the daily rates of freelancers in this technology in Berlin are distributed, based on recent contracts on our platform. Each bar covers a rate range — its height shows how many freelancers charge within that range.
Average rates of experts in Berlin using Unity
Rates are based on recent contracts and do not include FRATCH margin.
The average daily rate is the mean of all daily rates from recent contracts of comparable freelancers on our platform.
The median daily rate is the middle value of all daily rates — half of comparable freelancers charge less, half charge more. Unlike the average, it is barely affected by outliers.
Calculated based on our freelancers’ daily rates as of 30 Aug 2026. Actual rates may vary depending on seniority level, experience, skill specialization, project complexity, and engagement length.
About the technology
What Unity is
Unity is a real-time development engine used to create interactive 2D and 3D experiences. Companies use it for games, training tools, product demos, simulations, and immersive AR or VR content. It is also a common choice when the same project must run on several devices.
Typical work
- Game logic, UI, and scene flow
- Mobile, PC, console, and web builds
- AR and VR experiences
- Prototyping for product, marketing, and training
- Performance tuning for real-time rendering
Ecosystem and tools
Strong Unity professionals work comfortably with C#, the Unity Editor, asset import, shaders, animation, physics, and version control. They also understand package management, build settings, and platform-specific constraints. For larger teams, clean project structure and reproducible builds matter as much as feature work.
When companies bring in help
Teams often need freelance Unity expertise when a prototype must move into production, a release is blocked by performance issues, or an existing project needs support on new platforms. Berlin companies also bring in specialists for immersive showrooms, interactive installations, and pilot projects that need fast turnaround and close collaboration.
What strong specialists deliver
A good Unity specialist writes clear C# code, keeps scenes organized, and knows how to avoid costly mistakes in rendering, memory use, and asset handling. They can debug build problems, improve frame stability, and work with designers, artists, and product teams without slowing delivery. For remote work, clear communication and disciplined version control are essential.
Signs you need Unity expertise
- The project runs poorly on target devices
- Builds fail on one platform but not others
- Prefabs, scenes, or assets are hard to maintain
- AR or VR interaction feels unstable
- The team needs a reliable handover after launch
Frequently asked questions
Everything clients usually want to know about Unity, in one place.
Unity is used to build interactive real-time products such as games, training tools, product demos, simulations, and AR or VR experiences. It is a practical choice when the same experience must be deployed across several devices or platforms. Companies often choose it when visuals, input, and performance all matter at once.
Unity is often chosen for faster iteration, broad platform reach, and teams that prefer C# and a flexible workflow. Unreal Engine is frequently weighed against it for high-end visuals and heavier 3D pipelines. The better fit depends on the project’s scope, target devices, and the team’s existing skills.
A strong Unity specialist usually brings solid C# skills, version control discipline, and comfort with physics, animation, and asset pipelines. For 3D work, knowledge of shaders, rendering, and performance profiling helps a lot. For AR or VR, input handling and device testing become especially important.
A small prototype may only need one capable Unity specialist, but a production release usually needs someone who has handled builds, debugging, and platform differences before. The more devices, features, and content types involved, the more valuable practical experience becomes. Look for shipped work similar to your own use case.
Many Unity projects can be handled remotely, especially code work, scene setup, and build troubleshooting. On-site time can help when a project involves hardware demos, motion tracking, or close work with design and product teams in Berlin. The right setup depends on how much physical testing the project needs.
Ask which platforms the Unity specialist has shipped for, how they handle performance issues, and what they use for version control and builds. It also helps to ask how they organize scenes, prefabs, and assets so the project stays maintainable. For AR or VR, ask how they test on real devices.
A strong Unity freelancer does more than write code. They keep projects stable, easy to extend, and ready for release on the target platforms. You should see clear thinking around performance, asset structure, and collaboration with artists and designers.
Yes, Unity remains a common choice for AR and VR because it supports fast prototyping, device testing, and cross-platform delivery. It is especially useful when the experience needs interaction, real-time feedback, and integration with sensors or mobile hardware. The key is choosing a specialist who knows the target devices well.
The average hourly rate of freelancers in Berlin, Germany who have used Unity in their recent projects is 88 €, which corresponds to a daily rate of about 706 € based on an 8-hour working day.
Of the freelancers in Berlin, Germany who have used Unity in their recent projects, 100% hold at least a Bachelor's degree, 56% hold at least a Master's degree, and 11% hold a doctorate.
On average, freelancers in Berlin, Germany who have used Unity in their recent projects have 16 years of professional experience, with a single engagement typically lasting around 1.9 years.
The most common languages among freelancers in Berlin, Germany who have used Unity in their recent projects are English (100%), German (90%), and French (30%).
The most common industries among freelancers in Berlin, Germany who have used Unity in their recent projects are Information Technology (90%), Media and Entertainment (60%), and Professional Services (50%).
The most common business areas among freelancers in Berlin, Germany who have used Unity in their recent projects are Product Development (100%), Information Technology (90%), and Research and Development (60%).
Main locations of FRATCH Experts, who have recently used Unity
Our freelancers and interim experts are at home across the DACH region — available on-site in the major business hubs or fully remote. Choose a location to discover matched specialists, local market insights and up-to-date availability.
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