Virtual Reality Experts in Berlin
in minutes from over 15,000 CVs with the power of AI.Hire experts who create VR training, product demos, immersive learning, and headset-ready experiences in Unity or Unreal. Get fast, precise matching with vetted, available freelancers.
Meet FRATCH Experts in Berlin, who have recently used Virtual Reality
Ibrahim Hilali
Last position:
Senior Full Stack / AI Engineer at Punktum Digital GmbH
- Context: Healthcare and laboratory teams required faster document analysis, treatment-planning support, and reliable AI workflows for MR/VR-assisted operations.
- Contribution: Built the AI healthcare platform, model/agent workflows, VR-glasses deployment platform, REST APIs, Next.js/React interfaces, and CI/CD pipelines.
- Impact: Delivered a production-ready AI product foundation that improved clinical document review, supported laboratory automation, and made VR fleet deployment manageable across environments.
Tech: TypeScript, Next.js, Node.js, React, Java, Spring Boot, Python, PyTorch, TensorFlow, Docker, PostgreSQL, OpenAPI, GitLab, GitHub Actions.
Peter Merz
Last position:
Managing Partner without operational duties at pt plus GmbH & Co. KG
- full-service marketing agency for global technology companies
Sascha Bach
Last position:
Professional Development at Career Break
Intensive upskilling program to expand into fullstack, AI, and accessibility - preparing for freelance Angular/React projects with Next.js, Redux, and LLM integration.
Key achievements:
React - The Complete Guide (incl. Next.js, Redux): Comprehensive course on React Hooks, Redux Toolkit, React Router, Next.js App Router, React Server Components, Form Actions (React 19), authentication, unit testing, TypeScript integration, and fullstack apps with HTTP requests.
Practical Prompt Engineering Masterclass: Hands-on masterclass on prompt design, chain-of-thought, few-shot prompting, and LLM optimization for AI-powered frontend features like accessibility checks.
Understanding TypeScript: Deep dive into TypeScript types, interfaces, generics, and integration with React/Next.js for type-safe, scalable codebases.
Design Thinking: Methods for user-centered design, ideation, prototyping, and iteration - applied to accessible UI/UX concepts.
Web Accessibility Training Course WCAG 2.1 & 2.2 Compliance: Detailed WCAG 2.1/2.2 guidelines, BFSG requirements, audit techniques, ARIA widgets, and screen reader testing for compliant Angular/React applications.
New skills: Next.js, Redux, TypeScript, prompt engineering, WCAG, design thinking.
Matthias Zarzecki
Last position:
Senior Flutter Developer at Materna
- Developed a Flutter app for eID ID card logins
- Focus: Flutter, iOS, eID, AusweisAppSDK, Mason, Keycloak, Agentic Coding, Arc42, Jenkins
Victor Weis
Last position:
Project Manager Promotion, Events & Partnerships at Coding Giants Deutschland
- Planning and executing promotions, events and workshops
- Building and maintaining partnerships and collaborations
- Project coordination and stakeholder communication
- Supporting sales and outreach initiatives (lead generation)
Ayat Abusini
Last position:
Operations Training and ITM Manager, Hub Europe at Hitachi Energy
- Built Hub Europe Operations Training Concept (OTC) to meet growth and expansion projects for upcoming 5 years in Power Transformers, Distribution, Insulation and Components.
- Built up Operations Training Centre in Ludvika, Sweden to develop manufacturing skills, reduce production lead, drive manufacturing qualification processes, continuous improvement, testing requirement, HSE and production standards.
- Developed Operations Competency Framework driven by production Onboarding (12-month), shadowing & reverse shadowing, full capacity, coaching and knowledge transfer.
- Constructed Power Distribution and Traction Training Centre in Lodz, Poland with focus on DTR technical capability to meet growth plans and comply with manufacturing qualifications.
- Built the operations training team setup including training project managers and trainers within 18 factories in Europe, led the change management through implementation and readiness framework, localisation and adaptation plans, knowledge transfer programmes.
- Developed the On-Job-Training process and OJT Trainer capability through technical train-the-trainer (TTT) qualification programmes.
- Designed Hub operations training strategy and Integrated Transformer Management (ITM – Kaizen Way), Coaching and Facilitation Framework to enhance performance in key manufacturing parameters such as Safety, Quality, Delivery, Inventory, and Cost (SQDIC).
- Developed a large-scale manufacturing certification and qualification processes, deployed competency maps and matrices for more 50 production areas on POKA knowledge management and LMS, implemented the quality review process to meet the qualification standards.
Rodrigo Amilivia
Last position:
Solutions Architect at Hygraph
- Leading strategic consultations to align Hygraph's offerings with customer business objectives and digital transformation initiatives, facilitating a seamless implementation process that ensures successful adoption and maximization of Hygraph's value.
- Working closely with the Product team to incorporate customer insights into product development, enhancing functionality and user experience.
- Conducting comprehensive training sessions and workshops to equip customers with the skills needed to fully leverage our platform.
- Providing ongoing strategic support to address technical challenges, optimize platform use, and achieve sustained business outcomes.
As a Solutions Architect, played a key role in growing existing accounts, reshaping the sales pitch and narrative to better align with client needs. Worked closely with cross functional teams including Product, Engineering, Marketing, and Sales to prescribe technical solutions that address complex business challenges.
Olaf Titel
Last position:
CTO, Partner, Agile Coach, Product Owner at fluidx digital GmbH
- Development and launch of a browser-based platform for camera streaming, augmented reality (AR), and visual computing
- Device-independent camera streaming for smartphones, tablets, desktop PCs, as well as VR and AR headsets
- Ensuring GDPR-compliant hosting in Open Telekom Cloud and other sovereign cloud providers
- Intuitive visual and collaborative features to boost efficiency and seamlessly integrate into existing enterprise software
Heiko Nemmert
Last position:
COO / Production Manager at Lokia Management SARL
- Production management, talent management, acquisitions, budgets & financing
- Platform development, generative AI workflows, pipeline development, network development, sales
Can Asal
Last position:
Management Consultant at Freelancer
- Various roles in commercial leadership, strategic projects, sales and growth initiatives in Metaverse, XR, and project management
- Clients: Autoscout24, Journee, OptioPay, PayPal, Symgery
Uwe Stuehler
Last position:
living brain GmbH
- Established a cost-effective application development platform and critical infrastructure for a groundbreaking medical startup, revolutionising rehabilitation therapy with Virtual Reality
- Guided strategic technical business decisions
- Led software development based on Java microservices
- Managed Platform-as-a-Service provider selection process
- Engineered software lifecycle automation using GitHub Actions
Alexander Gerasimov
Last position:
Head of CGI at Artelia GmbH / Living Zone GmbH / Wallenfels GmbH
- Efficient project workflow planning and organisation
- Applying Agile methodologies, including Scrum and Kanban
- Lead role in the development and implementation of visual assets for the ALEXANDER website and social media
- Development and refinement of unique video content, animations, interactive elements, as well as the creation of augmented and virtual reality elements
- Research, development, and implementation of cutting-edge visual technologies, including the exploration and application of AI algorithms for the generation and editing of visual content, such as images and animations
- Onboarding, training, and mentoring mid-level and junior 3D artists
- Organizing an efficient workflow between design studios, freelancers, and on-site departments
Discover over 15,000 top freelancers
Statistics of experts using Virtual Reality
Aggregated from the professional profiles of matched freelancers.
Experience
20 years (Germany: 17 years)
Position duration
3.5 years (Germany: 2.9 years)
Positions per freelancer
10
Top business areas
Information Technology, Project Management, Product Development
Top industries
Information Technology, Retail, Advertising
Certification focus areas
Information Technology, Project Management, Human Resources
Bachelor's degree or higher
91% (Germany: 97%)
Master's degree or higher
36% (Germany: 55%)
Certifications per freelancer
1 (Germany: 2)
Most common languages
English, German, French
Speak two or more languages
100% (Germany: 99%)
Based on our profile pool as of 30 Aug 2026.
Daily rate distribution
The chart shows how the daily rates of freelancers in this technology in Berlin are distributed, based on recent contracts on our platform. Each bar covers a rate range — its height shows how many freelancers charge within that range.
Average rates of experts in Berlin using Virtual Reality
Rates are based on recent contracts and do not include FRATCH margin.
The average daily rate is the mean of all daily rates from recent contracts of comparable freelancers on our platform.
The median daily rate is the middle value of all daily rates — half of comparable freelancers charge less, half charge more. Unlike the average, it is barely affected by outliers.
Calculated based on our freelancers’ daily rates as of 30 Aug 2026. Actual rates may vary depending on seniority level, experience, skill specialization, project complexity, and engagement length.
About the technology
VR Projects
Virtual Reality, often called VR, is used to build immersive 3D experiences for training, product showrooms, design reviews, events, and simulation. Strong experts shape how users move, look, interact, and stay comfortable inside the experience. They turn a concept into something that works on headsets and in real use.
Core Tools
- Unity for interactive VR experiences
- Unreal Engine for high-fidelity scenes
- 3D assets, spatial audio, and interaction design
- Quest, PC VR, and headset deployment
- Performance tuning for smooth frame rates
The right specialist understands both the creative side and the technical limits of VR. That includes input mapping, scene optimization, device testing, and building for the target headset.
Where It Fits
Companies bring in VR experts when the work is complex, time-sensitive, or hardware-specific. In Berlin, this often supports immersive marketing, industrial training, architecture reviews, and prototype demonstrations. Freelance support is useful when an internal team has the idea but needs hands-on delivery.
What Good Looks Like
Strong professionals think about comfort first, not just visuals. They know how to reduce motion sickness, keep interactions clear, and make navigation feel natural.
- Clean scene structure and stable performance
- Clear controller or hand tracking flows
- Practical testing on the actual headset
- Simple handoff files and clear documentation
Common Adjacent Skills
VR work often sits next to 3D modeling, animation, UX design, and game-style interaction design. Many projects also need shader work, spatial sound, or backend integration for user data and live content. The best specialists can work with both creative teams and technical teams without losing the user experience.
Delivery In Practice
A typical VR project starts with a concept, then moves into interaction design, prototyping, and headset testing. Good experts can join for a full build or for a focused phase such as asset integration, optimization, or bug fixing. Remote work is common, while on-site sessions in Berlin help when teams need hardware demos or stakeholder reviews.
Frequently asked questions
Curious about Virtual Reality? Here are the answers that come up again and again.
Virtual Reality is used to create immersive experiences where users can learn, explore, or practice inside a simulated space. Companies use it for training, product presentations, design validation, events, and guided demos. It is a strong fit when a screen-based experience is not enough.
VR places the user inside a fully digital environment, while AR adds digital elements to the real world. Mixed reality sits between the two and blends both layers more tightly. Companies usually choose VR when immersion and full control over the scene matter most.
A strong Virtual Reality specialist usually works with Unity or Unreal Engine and knows how to build for headset hardware. Useful adjacent skills include 3D asset handling, interaction design, spatial audio, and performance tuning. The exact stack depends on whether the project targets Meta Quest, PC VR, or another headset setup.
The right level depends on scope, but VR work is rarely a safe fit for a generalist with no headset experience. A small prototype may need one seasoned specialist, while a larger build often needs support across design, assets, and optimization. Look for someone who has shipped work on the same device class you plan to use.
Companies often hire Virtual Reality freelancers when they need focused delivery for a pilot, a client demo, or a specialist problem such as performance or interaction design. Freelancers are also useful when the internal team lacks headset experience. This is common for projects that need quick start-up and clear handover.
Yes, much of VR work can be done remotely, especially concepting, scene building, testing on shared device logs, and iterative review. On-site time in Berlin helps when teams need live demos, hardware setup, or hands-on stakeholder sessions. Many projects use a mix of both.
Look for a Virtual Reality portfolio that shows real interaction, stable motion, and a clear purpose beyond visuals. Good samples explain the target hardware, the user flow, and what problem the experience solved. If possible, ask for a headset demo or a short walkthrough of the build decisions.
A good VR freelancer will ask about the target headset, audience, content scope, and success criteria. They also need to know whether the work is for training, sales, simulation, or a public-facing experience. Clear answers here reduce rework and help define the right level of polish.
The average hourly rate of freelancers in Berlin, Germany who have used Virtual Reality in their recent projects is 107 €, which corresponds to a daily rate of about 852 € based on an 8-hour working day.
Of the freelancers in Berlin, Germany who have used Virtual Reality in their recent projects, 91% hold at least a Bachelor's degree and 36% hold at least a Master's degree.
On average, freelancers in Berlin, Germany who have used Virtual Reality in their recent projects have 20 years of professional experience, with a single engagement typically lasting around 3.5 years.
The most common languages among freelancers in Berlin, Germany who have used Virtual Reality in their recent projects are English (100%), German (83%), and French (33%).
The most common industries among freelancers in Berlin, Germany who have used Virtual Reality in their recent projects are Information Technology (75%), Retail (58%), and Advertising (50%).
The most common business areas among freelancers in Berlin, Germany who have used Virtual Reality in their recent projects are Information Technology (75%), Project Management (75%), and Product Development (67%).
Main locations of FRATCH Experts, who have recently used Virtual Reality
Our freelancers and interim experts are at home across the DACH region — available on-site in the major business hubs or fully remote. Choose a location to discover matched specialists, local market insights and up-to-date availability.
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Munich