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Pavel T.-Unity Developer

Pavel T. - Unity Developer - profile avatar
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Available
Barcelona, Spain

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Experience

Dec 2025 - Present

Senior Unity developer

Artes studio

Position summary
Senior Unity developer at Artes studio
Industries
Information Technology
Business areas
Information Technology
Product Development
  • Redesigned the main menu and lobby on a live Match3 Unity title: room selection, stakes, unlock states, and guided flows for new players. Shipped a new solo game mode end-to-end (backend APIs, progress and rewards UI, results screens, notifications, polish). Fixed onboarding and post-match UI so tutorials and reward popups run in order instead of overlapping; addressed production bugs around re-login, scrolling, and animations.
Jul 2021 - Oct 2024
Barcelona, Spain

Unity developer

Tripledotstudios

Position summary
Unity developer at Tripledotstudios
Industries
Information Technology
Business areas
Information Technology
Product Development
  • Designed, implemented, and optimized gameplay features and LiveOps events that improved player engagement and retention.
  • Acted as feature owner on major mechanics (Polaroid Journal, Timed Levels, Connected Tiles), ensuring timely delivery and smooth integration into the core gameplay.
  • Built and refined internal tools (localization automation, level editor improvements) that streamlined workflows and reduced production overhead.
  • Contributed to release management, bug fixing, and code reviews, ensuring code quality, maintainability, and alignment with SOLID principles, Clean Code, and design patterns.
Jun 2020 - Jan 2021
Minsk, Belarus

Unity developer

Highcore Games

Position summary
Unity developer at Highcore Games
Industries
Information Technology
Business areas
Information Technology
Product Development
  • Provided technical guidance during product design activities, including prototyping and testing.
  • Monitored application performance metrics during development process to identify potential bottlenecks or areas where improvements can be made.
  • Optimized existing codebase for improved performance on mobile platforms
Jan 2020 - Apr 2020
Minsk, Belarus

Unity developer

Fabros

Position summary
Unity developer at Fabros
Industries
Information Technology
Business areas
Information Technology
Product Development
  • Working on a new project from scratch
  • Main features: architecting, fast-prototyping, refactoring
Jan 2019 - Jan 2020
Minsk, Belarus

Unity developer

BP Mobile

Position summary
Unity developer at BP Mobile
Industries
Information Technology
Media and Entertainment
Business areas
Information Technology
Product Development
  • Prototyped and tested multiple hyper-casual game concepts, validating ideas together with product managers.
  • Developed successful prototypes into production-ready versions, iterating on gameplay mechanics and features.
  • Applied fast prototyping practices with Unity, using Git and 3rd-party libraries to accelerate development.
  • Optimized game performance and ensured smooth gameplay on mobile devices.
Oct 2017 - Oct 2018
Minsk, Belarus

Junior Unity developer

Icon Games

Position summary
Junior Unity developer at Icon Games
Industries
Information Technology
Business areas
Information Technology
Product Development
  • Hyper-casual games
  • Optimization, Git, Unity
  • Fast prototyping
  • Used programming languages to develop game prototypes based on ideas from game designers.
Sep 2015 - Jun 2017
Minsk, Belarus

C++ developer

Freelance

Position summary
C++ developer at Freelance
Industries
Media and Entertainment
Business areas
Information Technology
Product Development
  • Implemented game logic using C++ in a custom engine.
  • Developed game mechanics and core gameplay features for multiple mobile games.
  • Accomplished project objectives in technical and design areas to facilitate smooth, customer-focused gameplay
Mar 2014 - Jun 2014
Minsk, Belarus

Unity developer

Multuzhanroviy Igrovoi Mir

Position summary
Unity developer at Multuzhanroviy Igrovoi Mir
Industries
Information Technology
Business areas
Information Technology
Product Development
  • Developed game mechanics and core gameplay features for multiple mobile games.
  • Worked on network interactions
Mar 2010 - Jan 2014
Minsk, Belarus
Remote

C++ developer

Freelance

Position summary
C++ developer at Freelance
Industries
Information Technology
Business areas
Information Technology
Product Development
  • Completed some small jobs on remote sites
  • Developed a game using the Cocos2d-x game engine
  • Worked independently with a customer who provided the documentation and graphics for the game.
Jul 2008 - Dec 2009
Minsk, Belarus

C++ developer

Oyster Bay Media Inc

Position summary
C++ developer at Oyster Bay Media Inc
Industries
Aerospace and Defense
Information Technology
Business areas
Information Technology
Product Development
  • AirSimmer: It was an add-on for Microsoft Flight Simulator featuring AirBus A318-A321 passenger aircraft. I wrote logic for various aircraft subsystems, such as the pneumatic system, braking system, TCAS (traffic collision and avoidance system), GPWS (ground proximity warning system), sounds, fuel system, and many others.

Industry experience

See where this freelancer has spent most of their professional time.

Experienced in Information Technology, Media and Entertainment, and Aerospace and Defense.

Information Technology
Media and Entertainment
Aerospace and Defense
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Business area experience

See which departments and functions this freelancer has contributed to most.

Experienced in Information Technology and Product Development.

Information Technology
Product Development
Profile match chart

Summary

I am a professional and highly motivated Gameplay Unity Developer with over 15 years of experience in game development. In recent years, I specialize in Unity and C#, focusing on building and improving gameplay mechanics, integrating LiveOps, and designing scalable and stable project architecture.

I value clean code and clear architecture, and I strive to find simple solutions to complex problems while staying result-oriented. As a team player, I am open, friendly, and able to foster a collaborative environment where goals are achieved efficiently.

Skills

  • Solid Principles
  • Design Patterns
  • C#/Unity3d (6 Years)
  • Zenject
  • C++ (5 Years)
  • Ecs (Leoecs)
  • Git
  • Addressables
  • Problem-Solving Abilities
  • Performance Optimization
  • Time Management Abilities
  • Continuous Improvement
  • Effective Communication
  • Teamwork And Collaboration
  • Development And Optimization Of Gameplay Systems And Mechanics (Unity/C#)
  • Design And Implementation Of Liveops (Events, Experiments, Analytics)
  • Creation And Improvement Of Internal Tools For The Team
  • Localization Workflows, Build Optimization, And Release Cycle Management
  • Analytics Integration And Project Stability Support
  • Establishing And Improving Team Workflows For Higher Efficiency

Languages

Russian
Native
English
Intermediate
Spanish
Elementary

Education

Oct 2000 - Jun 2005

Brest State Technical University

Bachelor's degree · Computer Science · Brest, Belarus

Statistics

Experience

Total positions 10
Experience in Information Technology 12.5 y
Avg length 1 y 5 m
Longest experience 3 y 10 m

Global experience

Countries worked in 2 (Belarus, Spain)
Primary country Belarus

Expertise

Recent roles Senior Unity developer, Unity developer, Junior Unity developer
Main industries Information Technology, Media and Entertainment, Aerospace and Defense
Main business areas Information Technology, Product Development

Qualifications

Highest degree Bachelor

Profile

Member since
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Frequently asked questions

Have questions? Find more information here.

Pavel is based in Barcelona, Spain and prefers 100% remote projects.

Pavel speaks the following languages: Russian (Native), English (Intermediate), Spanish (Elementary).

Pavel has at least 14 years of experience. During this time, Pavel has worked in at least 4 different roles and for 9 different companies. The average length of individual experience is 1 year and 5 months. Note that Pavel may not have shared all experience and actually has more experience.

Based on recent experience, Pavel would be well-suited for roles such as: Senior Unity developer, Unity developer, Junior Unity developer.

Pavel's most recent position is Senior Unity developer at Artes studio.

In recent years, Pavel has worked for Artes studio and Tripledotstudios.

Pavel is most experienced in industries like Information Technology, Media and Entertainment, and Aerospace and Defense.

Pavel is most experienced in business areas like Information Technology and Product Development.

Pavel has recently worked in industries like Information Technology.

Pavel has recently worked in business areas like Information Technology and Product Development.

Pavel holds a Bachelor in Computer Science from Brest State Technical University.

Pavel is immediately available part-time for suitable projects.

Daily rate distribution

0% 25% 50% 75% 100%
20% of experts charge less than €640 per day.
20% of experts charge between €640 and €800 per day.
50% of experts charge between €800 and €960 per day.
10% of experts charge €1440 or more per day.
<€640 €640-​800 €800-​960 €1440+

The rates shown represent the typical market range for freelancers in this position based on recent contracts on our platform.

Average rates for similar positions

Rates are based on recent contracts and do not include FRATCH margin.

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Rate comparison chart
Daily rate avg. 763 €

The average daily rate is the mean of all daily rates from recent contracts of comparable freelancers on our platform.

1000
750
500
250
Rate comparison chart
Median rate 800 €

The median daily rate is the middle value of all daily rates — half of comparable freelancers charge less, half charge more. Unlike the average, it is barely affected by outliers.

Calculated based on our freelancers’ daily rates as of 26 Sep 2026. Actual rates may vary depending on seniority level, experience, skill specialization, project complexity, and engagement length.