Pavel T.-Unity Developer

Check rate
Experience
Senior Unity developer
Artes studio
- Redesigned the main menu and lobby on a live Match3 Unity title: room selection, stakes, unlock states, and guided flows for new players. Shipped a new solo game mode end-to-end (backend APIs, progress and rewards UI, results screens, notifications, polish). Fixed onboarding and post-match UI so tutorials and reward popups run in order instead of overlapping; addressed production bugs around re-login, scrolling, and animations.
Unity developer
Tripledotstudios
- Designed, implemented, and optimized gameplay features and LiveOps events that improved player engagement and retention.
- Acted as feature owner on major mechanics (Polaroid Journal, Timed Levels, Connected Tiles), ensuring timely delivery and smooth integration into the core gameplay.
- Built and refined internal tools (localization automation, level editor improvements) that streamlined workflows and reduced production overhead.
- Contributed to release management, bug fixing, and code reviews, ensuring code quality, maintainability, and alignment with SOLID principles, Clean Code, and design patterns.
Unity developer
Highcore Games
- Provided technical guidance during product design activities, including prototyping and testing.
- Monitored application performance metrics during development process to identify potential bottlenecks or areas where improvements can be made.
- Optimized existing codebase for improved performance on mobile platforms
Unity developer
Fabros
- Working on a new project from scratch
- Main features: architecting, fast-prototyping, refactoring
Unity developer
BP Mobile
- Prototyped and tested multiple hyper-casual game concepts, validating ideas together with product managers.
- Developed successful prototypes into production-ready versions, iterating on gameplay mechanics and features.
- Applied fast prototyping practices with Unity, using Git and 3rd-party libraries to accelerate development.
- Optimized game performance and ensured smooth gameplay on mobile devices.
Junior Unity developer
Icon Games
- Hyper-casual games
- Optimization, Git, Unity
- Fast prototyping
- Used programming languages to develop game prototypes based on ideas from game designers.
C++ developer
Freelance
- Implemented game logic using C++ in a custom engine.
- Developed game mechanics and core gameplay features for multiple mobile games.
- Accomplished project objectives in technical and design areas to facilitate smooth, customer-focused gameplay
Unity developer
Multuzhanroviy Igrovoi Mir
- Developed game mechanics and core gameplay features for multiple mobile games.
- Worked on network interactions
C++ developer
Freelance
- Completed some small jobs on remote sites
- Developed a game using the Cocos2d-x game engine
- Worked independently with a customer who provided the documentation and graphics for the game.
C++ developer
Oyster Bay Media Inc
- AirSimmer: It was an add-on for Microsoft Flight Simulator featuring AirBus A318-A321 passenger aircraft. I wrote logic for various aircraft subsystems, such as the pneumatic system, braking system, TCAS (traffic collision and avoidance system), GPWS (ground proximity warning system), sounds, fuel system, and many others.
Industry experience
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Experienced in Information Technology, Media and Entertainment, and Aerospace and Defense.
Business area experience
See which departments and functions this freelancer has contributed to most.
Experienced in Information Technology and Product Development.
Summary
I am a professional and highly motivated Gameplay Unity Developer with over 15 years of experience in game development. In recent years, I specialize in Unity and C#, focusing on building and improving gameplay mechanics, integrating LiveOps, and designing scalable and stable project architecture.
I value clean code and clear architecture, and I strive to find simple solutions to complex problems while staying result-oriented. As a team player, I am open, friendly, and able to foster a collaborative environment where goals are achieved efficiently.
Skills
- Solid Principles
- Design Patterns
- C#/Unity3d (6 Years)
- Zenject
- C++ (5 Years)
- Ecs (Leoecs)
- Git
- Addressables
- Problem-Solving Abilities
- Performance Optimization
- Time Management Abilities
- Continuous Improvement
- Effective Communication
- Teamwork And Collaboration
- Development And Optimization Of Gameplay Systems And Mechanics (Unity/C#)
- Design And Implementation Of Liveops (Events, Experiments, Analytics)
- Creation And Improvement Of Internal Tools For The Team
- Localization Workflows, Build Optimization, And Release Cycle Management
- Analytics Integration And Project Stability Support
- Establishing And Improving Team Workflows For Higher Efficiency
Languages
Education
Brest State Technical University
Bachelor's degree · Computer Science · Brest, Belarus
Statistics
Experience
Global experience
Expertise
Qualifications
Profile
Frequently asked questions
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Pavel is based in Barcelona, Spain and prefers 100% remote projects.
Pavel speaks the following languages: Russian (Native), English (Intermediate), Spanish (Elementary).
Pavel has at least 14 years of experience. During this time, Pavel has worked in at least 4 different roles and for 9 different companies. The average length of individual experience is 1 year and 5 months. Note that Pavel may not have shared all experience and actually has more experience.
Based on recent experience, Pavel would be well-suited for roles such as: Senior Unity developer, Unity developer, Junior Unity developer.
Pavel's most recent position is Senior Unity developer at Artes studio.
In recent years, Pavel has worked for Artes studio and Tripledotstudios.
Pavel is most experienced in industries like Information Technology, Media and Entertainment, and Aerospace and Defense.
Pavel is most experienced in business areas like Information Technology and Product Development.
Pavel has recently worked in industries like Information Technology.
Pavel has recently worked in business areas like Information Technology and Product Development.
Pavel holds a Bachelor in Computer Science from Brest State Technical University.
Pavel is immediately available part-time for suitable projects.
Daily rate distribution
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Average rates for similar positions
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The median daily rate is the middle value of all daily rates — half of comparable freelancers charge less, half charge more. Unlike the average, it is barely affected by outliers.
Calculated based on our freelancers’ daily rates as of 26 Sep 2026. Actual rates may vary depending on seniority level, experience, skill specialization, project complexity, and engagement length.
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